Mystery Club
- All Ages
- Playtest
- RPG
It's a game about young people sticking their noses where they don't belong, and solving mysteries by doing the things only middle-schoolers can: taking important shortcuts on their bikes, meeting in treehouses, gathering friends for scary excursions, and finding clues where no one else would even think to look for them. Those mysteries aren't going to solve themselves, after all, and the grown-ups clearly aren't up to the task.
Mystery Club is also a game about friends solving problems together. Sometimes that means investigating clues; sometimes it means navigating the social scene of middle school—including chores, homework, middle-school drama, and more—and dealing with the feelings that come up as you do. As such, it's often a game about friendship, and all the pressures and rewards friendship can bring.
And because it's based on the Carved from Brindlewood system, each mystery ends the way the players think it should. When you start investigating a mystery in Mystery Club, no one—not the players, not the investigators, not the townsfolk, not even the culprit—no one knows who committed the crime. It's up to you and the dice to decide. Even so, you may still end up being surprised.
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