L2p: Panic at the Dojo
- All Ages
- RPG
During your turn, you choose one of your Stances to assume, roll its Action Dice, and spend the numbers you get to perform actions. Higher numbers let you perform more powerful actions, and every Form has a different set of Action Dice to work with. Once you have spent all your numbers on actions, your turn is over, and the Enemy team picks someone to go next.
Your actions never miss — your dice determine how powerful they are, not whether or not they work at all. Your actions translate into a string of moves that all chain together and often feel like something only you could do, with your specific fighting style. And order matters — stronger actions tend to send your enemies flying away from you, so you need to hit them with the weaker hits first or you won't have an enemy to keep hitting!
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