John Carter of Mars: Mind Merchants of Mars
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- All Ages
- RPG
Ah, but there is savagery. Wide gulfs exist between those living in the towering spindles of Helium and those eking out an existence in oppressive slums and dangerous wastes, where the wise go heavily armed, and slavery is routine. It is in these deplorable latter conditions that the player characters begin their first venture into this beautiful but deadly landscape.
As we begin our adventure, the fearsome green Martians known as the Warhoon capture the player character heroes and force them to fight for sport and amusement in their legendary pits. There is not a moment's breath to worry over death, for even now, the characters are pushed out of their pens into the stark Barsoomian sun.
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